using UnityEngine;
using System.Collections;

public class Menu : MonoBehaviour
{
	public Material startMaterial;
	public Material newMaterial;
	
	void Start () 
	{
		startMaterial = gameObject.renderer.material;
	}
	
	void Update () 
	{
	
	}
	
	void OnMouseEnter()
	{
		gameObject.renderer.material = newMaterial;
	}
	
	void OnMouseExit()
	{
		gameObject.renderer.material = startMaterial;
	}
}
